# Step 6

#### Beginner

So far we have the top edges **twisted** right, and the top corners **placed** right.
The next step is **twisting** the corners right. This can be done using only the one simple
move sequence below. I call it Sune™.
It twists three of the four top corners. It also moves top edges, but we don't care about that yet.
The two animations shows both "mirrored" versions of Sune™. As you can see they're the same
moves, just "mirrored". You need both.
Note the big **X**. That is the **target** sticker of the Sune™ (explained below).

Step 6 can always be done with 2 Sunes or less. You do **need** to learn Sune™ to use this method.

To talk about how to use it we have to define **target** of a Sune™. In words, the target of a Sune™
is the corner sticker on the opposite side from the first turn, on the side of the corner moving *up*.
But it's easier to see from the examples. Just look for where the black X's are in relation to the first move.
The pattern is easy to see.

Once you understand targets, you only have these simple rules to keep in mind
(assuming a red top layer):

**Rule 0:** With **no** correct corners, target one of the four red stickers.
After the Sune™, there will be one correct corner. Use Rule 1 to solve it.

The black X is the target for the shown Sune™. The white X's are the other possible targets.

**Rule 1:** With **one** correct corner, target as shown in the beginner section. This solves the corners and completes step 6!

**Rule 2:** With **two** correct corners, target one of the two non red stickers of a
twisted corner. After the Sune™, there will be one correct corner. Use Rule 1 to solve it.

The black X is the target for the shown Sune™. The white X's are the other possible targets.

**Rule 3:** Three correct corners is impossible

**Rule 4:** Four correct corners is already solved.

#### Intermediate

At left: Doing Sune™ backwards (AntiSune) twists corners the same way as Sune™, but moves
the edges differently. **Note the target!** You can hit a target with either a Sune™ or an AntiSune, and often
you can skip step 7 by choosing right.
The middle sequence is a double Sune™, and the right is a Bruno™, and they're simple and fast for those corner looks.

#### Advanced

You can get under 20 seconds with just what's on this page. Mostly by quick recognition and execution,
both of which are in general more important than learning lots of sequences. Having said that, it does help a lot
to learn more move sequences to avoid Step 7 more often.

There are only 49 possible positions in Step 6. Here are solutions to every single one,
mostly using combinations of Sune™ and a few other sequences.